![Appendix C: The concept of GPU compiler — Tutorial: Creating an LLVM Backend for the Cpu0 Architecture Appendix C: The concept of GPU compiler — Tutorial: Creating an LLVM Backend for the Cpu0 Architecture](https://jonathan2251.github.io/lbd/_images/opengl_flow.png)
Appendix C: The concept of GPU compiler — Tutorial: Creating an LLVM Backend for the Cpu0 Architecture
![This Video Shows Vulkan API's Higher Power Efficiency Compared to OpenGL ES API on ARM SoCs - CNX Software This Video Shows Vulkan API's Higher Power Efficiency Compared to OpenGL ES API on ARM SoCs - CNX Software](https://cdn.cnx-software.com/wp-content/uploads/2016/10/OpenGL-ES-vs-Vulkan.jpg?lossy=0&strip=none)
This Video Shows Vulkan API's Higher Power Efficiency Compared to OpenGL ES API on ARM SoCs - CNX Software
Marc Edwards on Twitter: "Oops. Affinity Designer was set to use OpenGL. Here's the tests again, with Metal added for AD. Better use of CPU, but identical advice. https://t.co/vWnrjJ3t7W" / Twitter
![Initial comparison of Vulkan API vs OpenGL ES API on ARM - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community Initial comparison of Vulkan API vs OpenGL ES API on ARM - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community](https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/00-00-00-20-66/8666.OpenGL_2B00_ES_2B002D002B00_Vulkan_2B00_comparison_2B002D002B00_FINAL.png)